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1. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
Curant Thanger wrote: Kaidokpi wrote: Excavators need to be cheaper. And fly faster not slower Now the excavators becomes 1 bil flying Pinatas
- by Now Life - at 2017.06.03 15:31:47
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2. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
6 months ago CCP gave us a badass mining ships( and very nice drones but bit expensive) who could defend himself and had a proportional isk/h like a capital ratting. 6 moths ago CCP forgot this is EVE Now they push nerf after nerf down our throa...
- by Now Life - at 2017.06.02 18:11:03
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3. option to remove friendlys from local - in Player Features and Ideas Discussion [original thread]
Local chat Some see it as intel, others see it as local chat. Depends on who you ask if no one is in a sytem but you , no one will know you're there = no intel and you ar stil in local chat Intel = Active player action coming into a system and ...
- by Now Life - at 2017.05.02 15:46:15
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4. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
So What can we do to AFK cloakt ships Now = Nothing just keep a suport fleet on standby just in the event that he sees an easy target when he is back behind his pc. Problem : - No way to find him in system - AFK <- biggest problemi poss...
- by Now Life - at 2017.04.30 00:56:02
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5. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
lol yep i lost a JF to CODE in high sec Completely different use of SB
- by Now Life - at 2017.04.30 00:27:25
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6. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Quote: 1 SB have Enough dps to kill a Faction BS No they don't, because the bomber can't survive long enough to finish off its target. [/quote] https://zkillboard.com/kill/61912734/ ok 2 SB ooo look a drone ship
- by Now Life - at 2017.04.29 20:24:26
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7. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Merin Ryskin wrote: Now Life wrote: When did I sai LETS REMOVE CLOAKS ? When you said "let me put down a deployable next to my PvE ship that prevents a cloaked ship from getting anywhere near me while I farm my PvE content". Quote: Bu...
- by Now Life - at 2017.04.29 20:14:50
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8. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
For all the people who think I'm against cloak gameplay Answer is no I fly daily cloak ships ( recon / SB and Transport Ships) And yes Now Life is a ALT But never will I camp a system / region and be AFK cloakt for more than 3h ( food / clea...
- by Now Life - at 2017.04.29 19:59:53
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9. Idea for gradual development of new space to enable CCP to start now... - in Player Features and Ideas Discussion [original thread]
Beta Maoye wrote: Alphas are fading out. Free to play is not the solution. I think the game company needs to do more analysis on market segmentation and study how to make the game more inclusive, as there are many different kinds of players. Th...
- by Now Life - at 2017.04.29 19:33:26
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10. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Linus Gorp wrote: Now Life wrote: Why not a : Mobile Cloaking Disruptor Same restrictions and effective range as the Mobile Cynosural Inhibitors + do not decloak ships in warp + May not be deployed within 75km of any other deployed Mobile st...
- by Now Life - at 2017.04.29 19:18:07
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11. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Merin Ryskin wrote: Now Life wrote: Why not a : Mobile Cloaking Disruptor Because "LOL HAY GUYS LETS REMOVE CLOAKS AND THEN NOTHING CAN CATCH ME" is a stupid idea. When did I sai LETS REMOVE CLOAKS ? You have min 100km you can fly an...
- by Now Life - at 2017.04.29 19:10:52
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12. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
just an idea You have : Mobile Cynosural Inhibitors - 100km effective range Two minute activation time. May not be deployed within 200km of another Mobile Cynosural Inhibitor, within 75km of Stargates, Stations or Upwell Structures, or within 4...
- by Now Life - at 2017.04.29 18:03:31
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13. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Wander Prian wrote: Now Life wrote: Then why do you bring up the cyno then? Your issue is with it's ability to have a rapidly increasing amount of enemies in your system. You just don't want to nerf it since you use it too. Wanting to nerf...
- by Now Life - at 2017.04.29 17:37:45
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14. Idea for gradual development of new space to enable CCP to start now... - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: I am snipping out parts that are not relevant to what I have to say. Those who want can go back and read the entire thing. [quote=Alderson Point]an Interesting mechanic for getting into the new space, requiring taking a pod an...
- by Now Life - at 2017.04.29 16:03:44
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15. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Then why do you bring up the cyno then? Your issue is with it's ability to have a rapidly increasing amount of enemies in your system. You just don't want to nerf it since you use it too. Wanting to nerf cloaks to stop cyno's so you can PVE in pe...
- by Now Life - at 2017.04.29 14:04:45
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16. Idea for gradual development of new space to enable CCP to start now... - in Player Features and Ideas Discussion [original thread]
Agondray wrote: we don't have any mass ways of taking isk out other than blueprints and skills. or go mine in rorq's ;)
- by Now Life - at 2017.04.29 13:32:38
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17. Idea for gradual development of new space to enable CCP to start now... - in Player Features and Ideas Discussion [original thread]
is a good proposal But what I was thinking of : T3 expedition ships New ship typs, Each with their own task 1st type Hull size between Cruiser and BS (probe launcher ,1st Deep space exploration ship) 2nd type Hull size between BS and Supper ( ...
- by Now Life - at 2017.04.29 12:03:12
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18. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Merin Ryskin wrote: Now Life wrote: wormhole group/corporations can't be hotdropt by 100+ capitals /BS I fail to see the problem with a 100+ man fleet succeeding in killing something. If you bring that many ships against a lesser target ...
- by Now Life - at 2017.04.29 09:54:01
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19. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
The biggest problem with a afk cloaker is the cyno on the ship . He just need to be in system just watching his DS for Juicy targets and meanwhile ratting with a different character in their home systems . Camp the system for as long as he wants...
- by Now Life - at 2017.04.29 09:49:32
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20. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Thelonious Blake wrote: And honestly I have yet to see a member of distinguished wormhole group/corporation to moan about cloaking mechanics. And this speaks alot. Prove me wrong with a link. *Snip* Please refrain from personal attacks. ISD E...
- by Now Life - at 2017.04.29 09:19:05
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